The Clockwork Café

The Clockwork Café
Details

The Clockwork Café

The Game

The Clockwork Café is a 30-player game set in a pseudo-historical Europe at the start of the 20th Century. The game takes place in the exclusive Clockwork Café which stands on the shores of Lake Geneva. Run by the enigmatic Richard Blanc and his co-host, Madame Helen Bach, it doubles as the secret meeting place of the Society of Lady and Gentleman Adventurers of Geneva. Here the spies, adventurers, master-criminals and detectives of the Great European Powers meet on neutral territory to exchange tales of daring-do.

The players will take the role of various members of the Society of Lady and Gentleman Adventurers or equally important people who are attending the Society for the evening. The Society is regarded as neutral territory, a place where otherwise implacable foes can meet on an equal footing. It is said that the fate of Europe (and hence the World) can be decided at a meeting of the Society.

Members include Secret Agents from the Five Great Powers (Great Britain, France, Germany, Austro-Hungary and Russia), Revolutionaries, Anarchists, Freelance Adventurers, Criminal Masterminds and the world's Greatest Detectives. The Clockwork Café is overseen by its genial host and the founder of the Society, Richard Blanc. No-one knows why he was motivated to establish the Society just under 10 years ago, nor what he hopes it will achieve. Whatever his aims, Richard Blanc has succeeded in creating the place to be for anyone who is or aspires to be mentioned as one of the great adventurers of the modern age!

Join this illustrious band and take your place amongst the members of the Society for Lady and Gentleman Adventurers of Geneva for a night of high adventure where the fate of the world could be decided!


Background

1905 is a time of upheaval in Europe. There are revolutions and rumours of revolution; fears that conflict between the Great Powers will plunge the world into its first global war. There are also whisperings of plots and counter-plots and of strange events from all across the continent.

The world is slightly different from our own, one where fantastic events can happen and where world-changing events are taking place. The clockwork engine is a reality and is rapidly supplanting steam-power as a main energy source in the way that the internal combustion engine did in our own history. Prototypes of clockwork-powered airships and clockwork automatons have already been seen. Across the ocean in America there are reports of vast factories ready to produce a new generation of clockwork machines.

In the early days of the 20th Century, the world is set to change forever.


History

The Clockwork Café was my first new game in eight years and ran four times in a year! It had a very successful debut at Consequences D in November 2010 and made its US debut at Intercon K in March 2011. It then ran twice in Chicago in October 2011 before coming back to the UK two years later at Consequences G in November 2013 and returning to Intercon for Intercon N in February 2014. Now, after a gap of four years, it's back!

If you'd like to know more about the game's history and how it came to be, please click here.


How to play

The Clockwork Café will be running in February 2018 at Intercon R. Please note that if you want to play you must be registered for the convention and have signed up for the game through the convention web-site. I will not be accepting sign-ups by any other route.

Please note that the game is now full and has an active waitlist.

If you haven't played in one of my games before or are new to pre-cast freeforms, you can read about what you can expect from one of my games and what is expected of you as a player.


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